Sid Meier in 2015
February 24, 1954 |
Sarnia, Ontario, Canada
|Alma mater||University of Michigan|
|Occupation||Game programmer, video game designer, video game producer|
|Known for||MicroProse, Firaxis Games, Civilization series|
Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry.
Early life and education
Meier founded MicroProse with Bill Stealey in 1982, and by 1986 the company was using his name and face in advertisements for its games. MicroProse at first developed mostly simulation video games, such as Silent Service and F-19 Stealth Fighter. In 1987, the company released Sid Meier's Pirates!, which also began a trend of placing Meier's name in the titles of his games. He later explained that the inclusion of his name was because of the dramatic departure in the design of Pirates! compared to the company's earlier titles. Stealey decided that it would improve the company's branding, believing that it would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a Software Publishers Association meeting, and Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."
The marketing was successful; by 1992 an entry in Computer Gaming World 's poetry contest praised Meier's name as "a guarantee they got it right". Meier is not always the main designer on titles that carry his name. For instance, Brian Reynolds has been credited as the primary designer behind Sid Meier's Civilization II, Sid Meier's Alpha Centauri, and Sid Meier's Colonization, while Jeff Briggs designed Sid Meier's Civilization III, Soren Johnson led Sid Meier's Civilization IV, Jon Shafer led Sid Meier's Civilization V and Will Miller and David McDonough were the designers of Sid Meier's Civilization: Beyond EarthAfter the release of F-19 Stealth Fighter, Meier focused on strategy games, later saying "Everything I thought was cool about a flight simulator had gone into that game." Inspired by SimCity and Classic Empire, he created Sid Meier's Railroad Tycoon and later the game series for which he is most widely recognized, Sid Meier's Civilization, although he designed only the first installment. Meier eventually left MicroProse and in 1996 founded Firaxis Games along with veteran designer and gaming executive Jeff Briggs. The company makes strategy games, many of which are follow-ups to Meier's titles, such as the new Civilization games and Sid Meier's Pirates! (2004). In 1996, he invented a "System for Real-Time Music Composition and Synthesis" used in C.P.U. Bach. In 2011, the people search company PeekYou claimed that Meier has the largest digital footprint of any video game designer.
- In 1996, GameSpot put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time", calling him "our Hitchcock, our Spielberg, our Ellington".
- That same year, Computer Gaming World ranked him as eighth on the list of the "Most Influential Industry Players of All Time", noting that no game designer has had as many CGW Hall of Fame games as Sid Meier.
- In 1997, Computer Gaming World ranked him as number one on the list of the "Most Influential People of All Time in Computer Gaming", for game design.
- In 1999, he became the second person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
- In 2008, he received a Lifetime Achievement Award at the 2008 Game Developer's Conference.
- In 2009, he came fifth in a Develop survey that asked some 9,000 game makers about their "ultimate development hero".
- In 2009, he was ranked second in IGN's list of "Top Game Creators of All Time", and was called "the ideal role model for any aspiring game designer."
|Spitfire Ace||1982||The first project in which Meier played a major role in the game creation stage.|
|Floyd of the Jungle||1982|
|F-15 Strike Eagle||1985|
|Silent Service||1985||A World War II submarine simulation game, and Meier's first foray out of flight sims.|
|Crusade in Europe||1985|
|Decision in the Desert||1985|
|Conflict in Vietnam||1986|
|Sid Meier's Pirates!||1987|
|Red Storm Rising||1988||Nuclear submarine simulation game, based on the novel by Tom Clancy.|
|F-19 Stealth Fighter||1988|
|F-15 Strike Eagle II||1989|
|Sword of the Samurai||1989|
|Sid Meier's Railroad Tycoon||1990||A business simulation game that paints the early development of railroads in the United States and Europe. With the release of Sid Meier's Railroads!, this series now has four installments.|
|Sid Meier's Civilization||1991||A vastly successful turn-based strategy game, that has now run to four further editions (see below). This is Meier's most successful game franchise to date, having sold over 8 million copies as of 2008.|
|Sid Meier's Colonization||1994||A turn-based strategy game themed on the early European colonization of the New World.|
|Sid Meier's Civilization II||1996||Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.|
|Magic: The Gathering||1997||This would be the last game that Sid Meier worked on for MicroProse.|
|Sid Meier's Gettysburg!||1997||Sid Meier's first real-time tactical game.|
|Sid Meier's Antietam!||1998||Sid Meier's Gettysburg and Antietam are part of his Civil War set.|
|Sid Meier's Alpha Centauri||1999||Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme.|
|Sid Meier's Civilization III||2001||Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay.|
|Sid Meier's SimGolf||2002||A golfing simulation in which the player built their own golf course and played it against computer players, co-created by Maxis. (Not to be confused with Maxis' 1996 title SimGolf.)|
|Sid Meier's Pirates!||2004||Follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements.|
|Sid Meier's Civilization IV||2005||Designed by Soren Johnson. A full 3D engine replaces the isometric maps of Civilization II and III.|
|Sid Meier's Railroads!||2006||When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.|
|Sid Meier's Civilization Revolution||2008||A seventh generation console edition of Civilization.|
|Sid Meier's Pirates! Mobile||2008||The game was developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.|
|Sid Meier's Railroad Tycoon Mobile||Developed by Blue Heat and published by Oasys Mobile. This mobile version allows players to build their own transportation empire.|
|Sid Meier's Civilization IV: Colonization||2008||A 2008 remake of the 1994 Colonization, and a standalone game based on the Civilization IV engine.|
|Sid Meier's Civilization V||2010||Headed by Jon Shafer with new features.|
|Sid Meier's CivWorld||2011||A massively multiplayer online game released on Facebook. Game closed down on May 29, 2013.|
|Sid Meier's Ace Patrol||2013||A WWI flight strategy game published by 2K Games.|
|Sid Meier's Ace Patrol: Pacific Skies||2013||A WWII flight strategy game published by 2K Games.|
|Sid Meier's Civilization Revolution 2||2014||A mobile exclusive sequel to Sid Meier's Civilization Revolution.|
|Sid Meier's Civilization: Beyond Earth||2014||A spiritual successor to Sid Meier's Alpha Centauri built atop the Civilization V engine|
|Sid Meier's Starships||2015||It follows on from Sid Meier's Civilization: Beyond Earth|
According to PC Gamer, "Though his games are frequently about violent times and places, there is never any blood or gore shown. He designs and creates his games by playing them, over and over, until they are fun." Meier worked with a team on a dinosaur-themed game starting in early 2000, but announced in an online development diary in 2001 that the game had been shelved. Despite trying various approaches, including turn-based and real-time gameplay, he said he found no way to make the concept fun enough. In 2005, he said, "We've been nonstop busy making other games over the past several years, so the dinosaur game remains on the shelf. However, I do love the idea of a dinosaur game and would like to revisit it when I have some time." In 2010, Meier said he wished he made Tetris as well as Guitar Hero, adding: "I think music games are really cool, and if I had a great idea I'd probably be working on it."
-  Archived August 12, 2013 at the Wayback Machine
- US A system for automatically generating musical compositions on demand one after another without duplication ... in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein. 5496962, Meier, Sidney K. & Jeffery L. Briggs, "System for Real-Time Music Composition and Synthesis", issued 5 March 1996
- CGW 148: The 15 Most Influential Industry Players of All Time
- CGW 159: The Most Influential People in Computer Gaming
-  Archived January 20, 2013 at the Wayback Machine
-  Archived April 3, 2012 at the Wayback Machine