Rigid body
Classical mechanics 

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Core topics

In physics, a rigid body is an idealization of a solid body in which deformation is neglected. In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it. Even though such an object cannot physically exist due to relativity, objects can normally be assumed to be perfectly rigid if they are not moving near the speed of light.
In classical mechanics a rigid body is usually considered as a continuous mass distribution, while in quantum mechanics a rigid body is usually thought of as a collection of point masses. For instance, in quantum mechanics molecules (consisting of the point masses: electrons and nuclei) are often seen as rigid bodies (see classification of molecules as rigid rotors).
Contents

Kinematics 1
 Linear and angular position 1.1
 Linear and angular velocity 1.2

Kinematical equations 2
 Addition theorem for angular velocity 2.1
 Addition theorem for position 2.2
 Mathematical definition of velocity 2.3
 Mathematical definition of acceleration 2.4
 Velocity of two points fixed on a rigid body 2.5
 Acceleration of two points fixed on a rigid body 2.6
 Angular velocity and acceleration of two points fixed on a rigid body 2.7
 Velocity of one point moving on a rigid body 2.8
 Acceleration of one point moving on a rigid body 2.9
 Other quantities 2.10
 Kinetics 3
 Geometry 4
 Configuration space 5
 See also 6
 Notes 7
 References 8
Kinematics
Linear and angular position
The position of a rigid body is the position of all the particles of which it is composed. To simplify the description of this position, we exploit the property that the body is rigid, namely that all its particles maintain the same distance relative to each other. If the body is rigid, it is sufficient to describe the position of at least three noncollinear particles. This makes it possible to reconstruct the position of all the other particles, provided that their timeinvariant position relative to the three selected particles is known. However, typically a different, mathematically more convenient, but equivalent approach is used. The position of the whole body is represented by:
 the linear position or position of the body, namely the position of one of the particles of the body, specifically chosen as a reference point (typically coinciding with the center of mass or centroid of the body), together with
 the angular position (also known as orientation, or attitude) of the body.
Thus, the position of a rigid body has two components: linear and angular, respectively.^{[2]} The same is true for other kinematic and kinetic quantities describing the motion of a rigid body, such as linear and angular velocity, acceleration, momentum, impulse, and kinetic energy.^{[3]}
The linear position can be represented by a vector with its tail at an arbitrary reference point in space (the origin of a chosen coordinate system) and its tip at an arbitrary point of interest on the rigid body, typically coinciding with its center of mass or centroid. This reference point may define the origin of a coordinate system fixed to the body.
There are several ways to numerically describe the orientation of a rigid body, including a set of three Euler angles, a quaternion, or a direction cosine matrix (also referred to as a rotation matrix). All these methods actually define the orientation of a basis set (or coordinate system) which has a fixed orientation relative to the body (i.e. rotates together with the body), relative to another basis set (or coordinate system), from which the motion of the rigid body is observed. For instance, a basis set with fixed orientation relative to an airplane can be defined as a set of three orthogonal unit vectors b_{1}, b_{2}, b_{3}, such that b_{1} is parallel to the chord line of the wing and directed forward, b_{2} is normal to the plane of symmetry and directed rightward, and b_{3} is given by the cross product b_3 = b_1 \times b_2 .
In general, when a rigid body moves, both its position and orientation vary with time. In the kinematic sense, these changes are referred to as translation and rotation, respectively. Indeed, the position of a rigid body can be viewed as a hypothetic translation and rotation (rototranslation) of the body starting from a hypothetic reference position (not necessarily coinciding with a position actually taken by the body during its motion).
Linear and angular velocity
Velocity (also called linear velocity) and angular velocity are measured with respect to a frame of reference.
The linear velocity of a rigid body is a vector quantity, equal to the time rate of change of its linear position. Thus, it is the velocity of a reference point fixed to the body. During purely translational motion (motion with no rotation), all points on a rigid body move with the same velocity. However, when motion involves rotation, the instantaneous velocity of any two points on the body will generally not be the same. Two points of a rotating body will have the same instantaneous velocity only if they happen to lie on an axis parallel to the instantaneous axis of rotation.
Angular velocity is a vector quantity that describes the angular speed at which the orientation of the rigid body is changing and the instantaneous axis about which it is rotating (the existence of this instantaneous axis is guaranteed by the Euler's rotation theorem). All points on a rigid body experience the same angular velocity at all times. During purely rotational motion, all points on the body change position except for those lying on the instantaneous axis of rotation. The relationship between orientation and angular velocity is not directly analogous to the relationship between position and velocity. Angular velocity is not the time rate of change of orientation, because there is no such concept as an orientation vector that can be differentiated to obtain the angular velocity.
Kinematical equations
Addition theorem for angular velocity
The angular velocity of a rigid body B in a reference frame N is equal to the sum of the angular velocity of a rigid body D in N and the angular velocity of B with respect to D:^{[4]}
 {}^\mathrm{N}\!\boldsymbol{\omega}^\mathrm{B} = {}^\mathrm{N}\!\boldsymbol{\omega}^\mathrm{D} + {}^\mathrm{D}\!\boldsymbol{\omega}^\mathrm{B}.
In this case, rigid bodies and reference frames are indistinguishable and completely interchangeable.
Addition theorem for position
For any set of three points P, Q, and R, the position vector from P to R is the sum of the position vector from P to Q and the position vector from Q to R:
 \mathbf{r}^\mathrm{PR} = \mathbf{r}^\mathrm{PQ} + \mathbf{r}^\mathrm{QR}.
Mathematical definition of velocity
The velocity of point P in reference frame N is defined using the time derivative in N of the position vector from O to P:^{[5]}
 {}^\mathrm{N}\mathbf{v}^\mathrm{P} = \frac{\mathrm{d}t}(\mathbf{r}^\mathrm{OP})
where O is any arbitrary point fixed in reference frame N, and the N to the left of the d/dt operator indicates that the derivative is taken in reference frame N. The result is independent of the selection of O so long as O is fixed in N.
Mathematical definition of acceleration
The acceleration of point P in reference frame N is defined using the time derivative in N of its velocity:^{[5]}
 {}^\mathrm{N}\mathbf{a}^\mathrm{P} = \frac{^\mathrm{N}\mathrm{d}}{\mathrm{d}t} ({}^\mathrm{N}\mathbf{v}^\mathrm{P}).
Velocity of two points fixed on a rigid body
For two points P and Q that are fixed on a rigid body B, where B has an angular velocity \scriptstyle{^\mathrm{N}\boldsymbol{\omega}^\mathrm{B}} in the reference frame N, the velocity of Q in N can be expressed as a function of the velocity of P in N:^{[6]}
 {}^\mathrm{N}\mathbf{v}^\mathrm{Q} = {}^\mathrm{N}\!\mathbf{v}^\mathrm{P} + {}^\mathrm{N}\boldsymbol{\omega}^\mathrm{B} \times \mathbf{r}^\mathrm{PQ}.
Acceleration of two points fixed on a rigid body
By differentiating the equation for the Velocity of two points fixed on a rigid body in N with respect to time, the acceleration in reference frame N of a point Q fixed on a rigid body B can be expressed as
 {}^\mathrm{N}\mathbf{a}^\mathrm{Q} = {}^\mathrm{N}\mathbf{a}^\mathrm{P} + {}^\mathrm{N}\boldsymbol{\omega}^\mathrm{B} \times \left( {}^\mathrm{N}\boldsymbol{\omega}^\mathrm{B} \times \mathbf{r}^\mathrm{PQ} \right) + {}^\mathrm{N}\boldsymbol{\alpha}^\mathrm{B} \times \mathbf{r}^\mathrm{PQ}
where \scriptstyle is the angular acceleration of B in the reference frame N.^{[6]}
Angular velocity and acceleration of two points fixed on a rigid body
As mentioned above, all points on a rigid body B have the same angular velocity {}^\mathrm{N}\boldsymbol{\omega}^\mathrm{B} in a fixed reference frame N, and thus the same angular acceleration {}^\mathrm{N}\boldsymbol{\alpha}^\mathrm{B}.
Velocity of one point moving on a rigid body
If the point R is moving in rigid body B while B moves in reference frame N, then the velocity of R in N is
 {}^\mathrm{N}\mathbf{v}^\mathrm{R} = {}^\mathrm{N}\mathbf{v}^\mathrm{Q} + {}^\mathrm{B}\mathbf{v}^\mathrm{R}
where Q is the point fixed in B that is instantaneously coincident with R at the instant of interest.^{[7]} This relation is often combined with the relation for the Velocity of two points fixed on a rigid body.
Acceleration of one point moving on a rigid body
The acceleration in reference frame N of the point R moving in body B while B is moving in frame N is given by
 {}^\mathrm{N}\mathbf{a}^\mathrm{R} = {}^\mathrm{N}\mathbf{a}^\mathrm{Q} + {}^\mathrm{B}\mathbf{a}^\mathrm{R} + 2 {}^\mathrm{N}\boldsymbol{\omega}^\mathrm{B} \times {}^\mathrm{B}\mathbf{v}^\mathrm{R}
where Q is the point fixed in B that instantaneously coincident with R at the instant of interest.^{[7]} This equation is often combined with Acceleration of two points fixed on a rigid body.
Other quantities
If C is the origin of a local coordinate system L, attached to the body,
 the spatial or twist acceleration of a rigid body is defined as the spatial acceleration of C (as opposed to material acceleration above);
 \boldsymbol\psi(t,\mathbf{r}_0) = \mathbf{a}(t,\mathbf{r}_0)  \boldsymbol\omega(t) \times \mathbf{v}(t,\mathbf{r}_0) = \boldsymbol\psi_c(t) + \boldsymbol\alpha(t) \times A(t) \mathbf{r}_0
where
 \mathbf{r}_0 represents the position of the point/particle with respect to the reference point of the body in terms of the local coordinate system L (the rigidity of the body means that this does not depend on time)
 A(t)\, is the orientation matrix, an orthogonal matrix with determinant 1, representing the orientation (angular position) of the local coordinate system L, with respect to the arbitrary reference orientation of another coordinate system G. Think of this matrix as three orthogonal unit vectors, one in each column, which define the orientation of the axes of L with respect to G.
 \boldsymbol\omega(t) represents the angular velocity of the rigid body
 \mathbf{v}(t,\mathbf{r}_0) represents the total velocity of the point/particle
 \mathbf{a}(t,\mathbf{r}_0) represents the total acceleration of the point/particle
 \boldsymbol\alpha(t) represents the angular acceleration of the rigid body
 \boldsymbol\psi(t,\mathbf{r}_0) represents the spatial acceleration of the point/particle
 \boldsymbol\psi_c(t) represents the spatial acceleration of the rigid body (i.e. the spatial acceleration of the origin of L).
In 2D, the angular velocity is a scalar, and matrix A(t) simply represents a rotation in the xyplane by an angle which is the integral of the angular velocity over time.
Vehicles, walking people, etc., usually rotate according to changes in the direction of the velocity: they move forward with respect to their own orientation. Then, if the body follows a closed orbit in a plane, the angular velocity integrated over a time interval in which the orbit is completed once, is an integer times 360°. This integer is the winding number with respect to the origin of the velocity. Compare the amount of rotation associated with the vertices of a polygon.
Kinetics
Any point that is rigidly connected to the body can be used as reference point (origin of coordinate system L) to describe the linear motion of the body (the linear position, velocity and acceleration vectors depend on the choice).
However, depending on the application, a convenient choice may be:
 the center of mass of the whole system, which generally has the simplest motion for a body moving freely in space;
 a point such that the translational motion is zero or simplified, e.g. on an axle or hinge, at the center of a ball and socket joint, etc.
When the center of mass is used as reference point:
 The (linear) momentum is independent of the rotational motion. At any time it is equal to the total mass of the rigid body times the translational velocity.
 The angular momentum with respect to the center of mass is the same as without translation: at any time it is equal to the inertia tensor times the angular velocity. When the angular velocity is expressed with respect to a coordinate system coinciding with the principal axes of the body, each component of the angular momentum is a product of a moment of inertia (a principal value of the inertia tensor) times the corresponding component of the angular velocity; the torque is the inertia tensor times the angular acceleration.
 Possible motions in the absence of external forces are translation with constant velocity, steady rotation about a fixed principal axis, and also torquefree precession.
 The net external force on the rigid body is always equal to the total mass times the translational acceleration (i.e., Newton's second law holds for the translational motion, even when the net external torque is nonzero, and/or the body rotates).
 The total kinetic energy is simply the sum of translational and rotational energy.
Geometry
Two rigid bodies are said to be different (not copies) if there is no proper rotation from one to the other. A rigid body is called chiral if its mirror image is different in that sense, i.e., if it has either no symmetry or its symmetry group contains only proper rotations. In the opposite case an object is called achiral: the mirror image is a copy, not a different object. Such an object may have a symmetry plane, but not necessarily: there may also be a plane of reflection with respect to which the image of the object is a rotated version. The latter applies for S_{2n}, of which the case n = 1 is inversion symmetry.
For a (rigid) rectangular transparent sheet, inversion symmetry corresponds to having on one side an image without rotational symmetry and on the other side an image such that what shines through is the image at the top side, upside down. We can distinguish two cases:
 the sheet surface with the image is not symmetric  in this case the two sides are different, but the mirror image of the object is the same, after a rotation by 180° about the axis perpendicular to the mirror plane.
 the sheet surface with the image has a symmetry axis  in this case the two sides are the same, and the mirror image of the object is also the same, again after a rotation by 180° about the axis perpendicular to the mirror plane.
A sheet with a through and through image is achiral. We can distinguish again two cases:
 the sheet surface with the image has no symmetry axis  the two sides are different
 the sheet surface with the image has a symmetry axis  the two sides are the same
Configuration space
The configuration space of a rigid body with one point fixed (i.e., a body with zero translational motion) is given by the underlying manifold of the rotation group SO(3). The configuration space of a nonfixed (with nonzero translational motion) rigid body is E^{+}(3), the subgroup of direct isometries of the Euclidean group in three dimensions (combinations of translations and rotations).
See also
 Angular velocity
 Axes conventions
 Rigid body dynamics
 infinitesimal rotations
 Euler's equations (rigid body dynamics)
 Euler's laws
 Born rigidity
 Rigid rotor
 Geometric Mechanics
Notes
 ^
 ^ In general, the position of a point or particle is also known, in physics, as linear position, as opposed to the angular position of a line, or line segment (e.g., in circular motion, the "radius" joining the rotating point with the center of rotation), or basis set, or coordinate system.

^ In kinematics, linear means "along a straight or curved line" (the path of the particle in space). In mathematics, however, linear has a different meaning. In both contexts, the word "linear" is related to the word "line". In mathematics, a line is often defined as a straight curve. For those who adopt this definition, a curve can be straight, and curved lines are not supposed to exist. In kinematics, the term line is used as a synonym of the term trajectory, or path (namely, it has the same nonrestricted meaning as that given, in mathematics, to the word curve). In short, both straight and curved lines are supposed to exist. In kinematics and dynamics, the following words refer to the same nonrestricted meaning of the term "line":
 "linear" (= along a straight or curved line),
 "rectilinear" (= along a straight line, from Latin rectus = straight, and linere = spread),
 "curvilinear" (=along a curved line, from Latin curvus = curved, and linere = spread).
 ^
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References
 This reference effectively combines screw theory with rigid body dynamics for robotic applications. The author also chooses to use spatial accelerations extensively in place of material accelerations as they simplify the equations and allow for compact notation.
 JPL DARTS page has a section on spatial operator algebra (link: [1]) as well as an extensive list of references (link: [2]).